![]() Why not Tekken? What Street Fighter II did for me with 2D fighters, Tekken 2 did for me with their 3D counterparts. I’m barely versed in Guilty Gear and Blazblue’s story can be a little incoherent at times. There are way too many games in the King of Fighters franchise to write a coherent article on. ![]() So where does that leave us? I kind of fell out of Mortal Kombat between its original foray into 3D and the spectacular reboot. It doesn’t help that, bare minimum, you’re dealing with at least 3 different flavors of gameplay, possibly even more depending on who you ask. ![]() The problem with discussing Street Fighter is not only has it been done to death, but there are far too many iterations of the various games, to the extent where it becomes difficult to discern what’s a revision, what’s an expansion and what’s a sequel in many cases. ![]() ![]() Street Fighter – specifically Street Fighter II – seems like the perfect game to do a retrospective on with regards to this genre: it’s currently celebrating its 30 th anniversary, Street Fighter II led to the genre’s explosion decades ago and Street Fighter IV led to the mainstream resurgence we’re enjoying to this day. If Double Dragon II, Mega Man 2, Contra and Sonic the Hedgehog got me interested in video games in general, then the fighting game explosion of the 1990s cemented that interest into love. ![]()
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